Gen 4 2D (vector graphics) & 3D GPU IP
A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load.
GV580 is a Gen 4 2D (vector graphics) GPU IP with 3D drawing functions. With further advanced architecture for minimized CPU load in 2D graphics processing and increased pixel performance in vector processing, GV580 comes with a significant enhancement of effective rendering performance.
Sharing the pipeline for 3D and 2D graphics rendering, this IP core is a size-efficient 3D & 2D GPU IP.
The OpenVG conformant 2D GPUs from TAKUMI that make possible 2D graphics displays such as GUI for better user experience, with high-quality rendering, faster acceleration, and much less power consumption, are best fits for a variety of embedded systems, including digital camera and in-car products.
– Enhanced performance of the vector graphics processing pipeline
– Optimized bus access and maximized rendering performance for GUI on embedded systems by the new rendering algorithm
– More advanced architecture for much less CPU load
– Vector graphics IP enabling the smallest-in-class CPU load achieved by the proprietary HW implementation architecture the effective
Pixel performance | 400-800M pix/sec (normal) and 6.4G pix/sec (maximum) |
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3D rendering | 10M triangles/sec |
Texture size | Up to 8192 x 8192 pixels |
2D rendering | Path processing, transform, rasterize, lines, curves (Quadratic/Cubic Bezier curves), elliptical arcs, paints (color/gradient/pattern), scissoring, alpha masking, alpha blending, antialiasing, color space conversion, image drawing (scaling/rotation/transformation), image filtering <2D Sprite engine> Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color |
3D rendering | Built-in floating point processor, transform/lighting/setup/rasterize, flat/smooth shading, texturing, texture filtering, fogging, blending, dithering, full-scene antialiasing, display list, vertex array |
Other functions | Copy engine (fast rectangle-fill rendering, format conversion) |
Standard conformance | OpenVG 1.1/OpenGL ES 1.1 |
Synthesizable RTL code
OpenVG 1.1/OpenGL ES1.1 library
Associated documentation